Apprentice Software Developer
VELOCITY 1ST LIMITED
London (NW10 7XL)
Closes in 28 days (Friday 20 March 2026 at 11:59pm)
Posted on 19 February 2026
Contents
Summary
As an Apprentice Software Developer, you’ll join the team that builds the worldclass lighting and media control systems used in concerts, festivals, theatres, and live events across the globe.
- Wage
-
£14,722.50 to £23,809.50, depending on your age
National Minimum Wage
Check minimum wage rates (opens in new tab)
The pay may be negotiated and may increase after the successful completion of a probation period.
- Training course
- Software development technician (level 3)
- Hours
-
Monday to Friday
9am to 5pm
37 hours 30 minutes a week
- Start date
-
Monday 30 March 2026
- Duration
-
1 year 4 months
- Positions available
-
1
Work
Most of your apprenticeship is spent working. You’ll learn on the job by getting hands-on experience.
What you'll do at work
You’ll learn how to develop highperformance software that drives realtime visual experiences, working alongside experienced engineers who will support your growth every step of the way.
This role is ideal for someone early in their software career who is passionate about coding, problemsolving, and creative technology.
KEY RESPONSIBILITIES
- Contribute to the development of our lighting and media control software under the guidance of senior engineers
- Assist in designing, implementing, and testing new features for our product suite
- Help maintain and improve existing codebases, ensuring reliability and performance
- Participate in code reviews, team discussions, and collaborative problemsolving
- Work with realtime systems, graphics and hardware-integrated software
- Support the creation of internal tools and utilities that improve workflow and product quality
- Learn and apply best practices in software engineering, testing, and documentation
Where you'll work
184 Park Avenue
London
NW10 7XL
Training
Apprenticeships include time away from working for specialist training. You’ll study to gain professional knowledge and skills.
Training provider
VELOCITY 1ST LIMITED
Training course
Software development technician (level 3)
Understanding apprenticeship levels (opens in new tab)
What you'll learn
Course contents
- Write simple code for discrete software components following an appropriate logical approach to agreed standards (whether web, mobile or desktop applications) under supervision
- Apply appropriate secure development principles to specific software components at all stages of development
- Support development of effective user interfaces
- Make simple connections between code and defined data sources as specified
- Test simple code and analyse results to correct errors found using unit testing under supervision
- Conduct a range of test types under supervision , such as Functional and Non -Functional.
- Apply structured techniques to problem solving, including carry out simple debug of code
- Follows organisational and industry good coding practices (including for naming, commenting etc.)
- Solve logical problems, seeking assistance when required (including appropriate mathematical application)
- Support the creation of simple software documentation and visuals to effectivelycommunicate understanding of the program
- Define functional and non -functional requirements such as use cases, storyboards, user stories, performance and accessibility.
- Work within operational requirements such as health and safety, budgets, brands and normal business protocols
- Develop user interfaces as appropriate to the organisations development standards and the type of software development being developed
- Build scripts in line with work instructions for deployment into the relevantenvironment
- Follow simple software designs and functional/technical specifications in line with work
- Follow simple testing frameworks and methodologies in line with work instructions
- Follow company, team or client approaches to continuous integration, version and sourcecontrol as instructed
- Support the communication of software solutions and ideas to technical and non-technical stakeholders
- Apply algorithms, logic and data structures in a supported context in line with workinstructions
- Follow work instructions to contribute to building a given design whist remainingcompliant with security and maintainability requirements
- Apply techniques to break down complex problems.
- Demonstrate how Key Performance Indicators (KPIs) can be used to frame and measuredesired outcomes
- Implement secure code in appropriate languages of different types which is maintainable, readable, functional.
- Design simple software solutions to meet a requirement using tools and techniques, such as waterfall and agile
- Work in a shared code base with appropriate etiquette and tools, such as modularity and data definition
- Use simple debugging techniques, such as interactive debugging, print debugging, remotedebugging
- Implement test plans under supervision to show that a test plan is implementable in practice and implementation conforms to the plan.
- Develop and use simple acceptance criteria.
- Apply and maintain procedures and security controls to ensure confidentiality, integrityand availability
- Use collaboration tools and technologies for source and version control to enable workingtogether on common projects, regardless of physical location,
- Follow instructions to ensure client data is held securely under supervision e.g., not using personally identifiable information in test systems, making sure personal actions comply with ICO regulations
- Use collaboration tools and technologies for writing technical documentation for, and adapting to, specific audience(s). e.g., technical, non-technical, internal, external
- Write simple code for discrete software components following an appropriate logical approach to agreed standards (whether web, mobile or desktop applications) under supervision
- Apply appropriate secure development principles to specific software components at all stages of development
- Support development of effective user interfaces
- Make simple connections between code and defined data sources as specified
- Test simple code and analyse results to correct errors found using unit testing under supervision
- Conduct a range of test types under supervision , such as Functional and Non -Functional.
- Apply structured techniques to problem solving, including carry out simple debug of code
- Follows organisational and industry good coding practices (including for naming, commenting etc.)
- Solve logical problems, seeking assistance when required (including appropriate mathematical application)
- Support the creation of simple software documentation and visuals to effectivelycommunicate understanding of the program
- Define functional and non -functional requirements such as use cases, storyboards, user stories, performance and accessibility.
- Work within operational requirements such as health and safety, budgets, brands and normal business protocols
- Develop user interfaces as appropriate to the organisations development standards and the type of software development being developed
- Build scripts in line with work instructions for deployment into the relevantenvironment
- Follow simple software designs and functional/technical specifications in line with work
- Follow simple testing frameworks and methodologies in line with work instructions
- Follow company, team or client approaches to continuous integration, version and sourcecontrol as instructed
- Support the communication of software solutions and ideas to technical and non-technical stakeholders
- Apply algorithms, logic and data structures in a supported context in line with workinstructions
- Follow work instructions to contribute to building a given design whist remainingcompliant with security and maintainability requirements
- Apply techniques to break down complex problems.
- Demonstrate how Key Performance Indicators (KPIs) can be used to frame and measuredesired outcomes
- Implement secure code in appropriate languages of different types which is maintainable, readable, functional.
- Design simple software solutions to meet a requirement using tools and techniques, such as waterfall and agile
- Work in a shared code base with appropriate etiquette and tools, such as modularity and data definition
- Use simple debugging techniques, such as interactive debugging, print debugging, remotedebugging
- Implement test plans under supervision to show that a test plan is implementable in practice and implementation conforms to the plan.
- Develop and use simple acceptance criteria.
- Apply and maintain procedures and security controls to ensure confidentiality, integrityand availability
- Use collaboration tools and technologies for source and version control to enable workingtogether on common projects, regardless of physical location,
- Follow instructions to ensure client data is held securely under supervision e.g., not using personally identifiable information in test systems, making sure personal actions comply with ICO regulations
- Use collaboration tools and technologies for writing technical documentation for, and adapting to, specific audience(s). e.g., technical, non-technical, internal, external
Training schedule
- An apprenticeship includes regular training with a college or other training organisation
- At least 20% of your working hours will be spent training or studying
Requirements
Essential qualifications
GCSE in:
- English (grade A*-C/9-4 or equivalent)
- Maths (grade A*-C/9-4 or equivalent)
Share if you have other relevant qualifications and industry experience. The apprenticeship can be adjusted to reflect what you already know.
Skills
- Communication skills
- IT skills
- Attention to detail
- Organisation skills
- Customer care skills
- Problem solving skills
- Administrative skills
- Analytical skills
- Logical
- Team working
- Initiative
Other requirements
EntryLevel / Apprenticeship Experience Requirements.
We don’t expect you to be an expert- just enthusiastic, curious, and ready to learn. The ideal apprentice will have:
- Some exposure to programming languages such as C#, C++, Python, or similar
- Basic understanding of software development principles, either through personal projects, coursework, or selfstudy
- An interest in realtime systems, graphics, or creative technology (e.g., gaming, lighting, audio, or visual effects)
- Familiarity with version control tools like Git (even at a beginner level)
- A willingness to learn about UI/UX, hardware integration, and performancecritical code
- Problemsolving mindset and a desire to build highquality software
- Good communication skills and the ability to work as part of a collaborative engineering team
About this employer
Avolites products have been back stage at some of the biggest gigs, performances and events of the last 50 years, and our combined lighting and media solutions revolutionised on-stage visual control.
Our team are behind some of the most innovative visual control systems on the market and we’re looking for new software engineers to bring their passion, creativity and talent as we explore the next wave of innovation.
After this apprenticeship
The role offers long-term security and the opportunity to progress into a permanent position.
What You’ll Gain:
- Handson experience building professional software used in major live events worldwide
- Mentorship from experienced engineers in C++, C#, graphics programming, and realtime systems
- Exposure to the full software development lifecycle
- Opportunities to work with cuttingedge lighting and media technology
- A pathway into a longterm software engineering career
Ask a question
The contact for this apprenticeship is:
VELOCITY 1ST LIMITED
The reference code for this apprenticeship is VAC2000016518.
Apply now
Closes in 28 days (Friday 20 March 2026 at 11:59pm)